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dc.contributor.authorMartín-Párraga, Javier
dc.contributor.authorMarín-Díaz, Verónica
dc.date.accessioned2014-02-27T09:27:45Z
dc.date.available2014-02-27T09:27:45Z
dc.date.issued2014
dc.identifier.urihttp://hdl.handle.net/10396/11860
dc.description.abstractThe utilization of videogames is not too common due to their consideration as an element that interferes with the educational and learning process. Thus, few teachers are ready to include videogames as didactic tools. Nevertheless, some educators who consider that they have a potential to become didactic tools are progressively adopting videogames as part of their teaching strategies. This paper presents the result of an academic experiment conducted with university students from the degree of Primary Education. The initial step in this experience consisted in determining whether videogames could be seen as another of the many tools employed to develop the infant stage educational curriculum. A survey was developed in order to achieve this goal. The interviewees answered this survey in two different stages, providing as a result that these future teachers would definitely be willing to incorporate videogames in their classrooms once they have been trained to do so.es_ES
dc.format.mimetypeapplication/pdfes_ES
dc.language.isoenges_ES
dc.publisherUniversidad de Alicantees_ES
dc.rightshttps://creativecommons.org/licenses/by-nc-nd/4.0/es_ES
dc.sourceNAER New Approaches in Educational Research 3 (1), 20-25 (2014)es_ES
dc.subjectVideogameses_ES
dc.subjectUniversity studentses_ES
dc.subjectCurriculumes_ES
dc.subjectInfant educationes_ES
dc.subjectTraininges_ES
dc.titleCan videogames be used to develop the infant stage educational curriculum?es_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES


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