dc.contributor.author | Martín-Párraga, Javier | |
dc.contributor.author | Marín-Díaz, Verónica | |
dc.date.accessioned | 2014-02-27T09:27:45Z | |
dc.date.available | 2014-02-27T09:27:45Z | |
dc.date.issued | 2014 | |
dc.identifier.uri | http://hdl.handle.net/10396/11860 | |
dc.description.abstract | The utilization of videogames is not too common due to their
consideration as an element that interferes with the educational
and learning process. Thus, few teachers are ready to include
videogames as didactic tools. Nevertheless, some educators who
consider that they have a potential to become didactic tools are
progressively adopting videogames as part of their teaching
strategies. This paper presents the result of an academic
experiment conducted with university students from the degree of
Primary Education. The initial step in this experience consisted in
determining whether videogames could be seen as another of the
many tools employed to develop the infant stage educational
curriculum. A survey was developed in order to achieve this goal.
The interviewees answered this survey in two different stages,
providing as a result that these future teachers would definitely be
willing to incorporate videogames in their classrooms once they
have been trained to do so. | es_ES |
dc.format.mimetype | application/pdf | es_ES |
dc.language.iso | eng | es_ES |
dc.publisher | Universidad de Alicante | es_ES |
dc.rights | https://creativecommons.org/licenses/by-nc-nd/4.0/ | es_ES |
dc.source | NAER New Approaches in Educational Research 3 (1), 20-25 (2014) | es_ES |
dc.subject | Videogames | es_ES |
dc.subject | University students | es_ES |
dc.subject | Curriculum | es_ES |
dc.subject | Infant education | es_ES |
dc.subject | Training | es_ES |
dc.title | Can videogames be used to develop the infant stage educational curriculum? | es_ES |
dc.type | info:eu-repo/semantics/article | es_ES |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | es_ES |