Relevant Socio-Environmental Problems Through Video Games: Use of Scratch in Social Sciences Didactics
Author
Sampedro-Martín, Sergio
Jiménez-Palacios, Rocío
Arroyo Mora, Elisa
Publisher
IGI GlobalDate
2025Subject
VideojuegosDidáctica de las Ciencias Sociales
Problemas Socioambientales Relevantes
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Mostrar el registro METSPREMIS:
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Show full item recordAbstract
This paper, within the framework of the R&D+i EPITEC2 project, describes the
educational potential of video games for the initial training of teachers in Social
Sciences Didactics. For this purpose, in addition to a brief review of the scientific
literature that addresses this issue, the Scratch tool is introduced for the design of
video games that address relevant socio-environmental problems. Thus, 11 proposals
for video games designed in Scratch by students of the Degree in Primary Education
are analysed. The results of this study show that Scratch is a useful and motivating
tool for tackling relevant socio-environmental problems, even though some of the
video games designed by future teachers have a limited level of interaction. Similarly,
those video games that contextualise the issues addressed in the controversial
heritages have a greater degree of realism and, therefore, have greater potential for
promoting meaningful and useful learning in Primary Education.
