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What Do Secondary Students Know About Video Games?: Previous Ideas and Predisposition to Learning Social Sciences With Video Games

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Author
Jiménez-Palacios, Rocío
Cuenca-López, José María
López-Cruz, Inmaculada
Publisher
IGI Global
Date
2022-06
Subject
Videojuegos
Didáctica de las Ciencias Sociales
Didáctica de la Historia
Emociones
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Abstract
This chapter presents the results of a questionnaire given to secondary school students (12-13 years) about the use of video games for the teaching and learning of Social Sciences, and more specifically for History, as well as their opinions on the introduction of this resource in the classroom. This highlights the possibility of including new methods and methodological approaches in the formal context, taking into account the curriculum of the subject of Social Sciences in secondary education. The outcomes endorse the role of emotions and motivation through gamification in teaching and learning processes.
URI
http://hdl.handle.net/10396/35481
Fuente
Jiménez-Palacios, R., Cuenca-López, J.M. y López-Cruz, I. (2022). What Do Secondary Students Know About Video Games?: Previous Ideas and Predisposition to Learning Social Sciences With Video Games. En María Martínez-Hita, Cosme Jesús Gómez Carrasco, Pedro Miralles-Martínez (Eds.), Cases on Historical Thinking and Gamification in Social Studies and Humanities Education Advances in Game-Based Learning, pp. 181-204, IGI Global.
Versión del Editor
https://doi.org/10.4018/978-1-6684-5240-0.ch011
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