What Do Secondary Students Know About Video Games?: Previous Ideas and Predisposition to Learning Social Sciences With Video Games
Author
Jiménez-Palacios, Rocío
Cuenca-López, José María
López-Cruz, Inmaculada
Publisher
IGI GlobalDate
2022-06Subject
VideojuegosDidáctica de las Ciencias Sociales
Didáctica de la Historia
Emociones
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This chapter presents the results of a questionnaire given to secondary school students (12-13 years) about the use of video games for the teaching and learning of Social Sciences, and more specifically for History, as well as their opinions on the introduction of this resource in the classroom. This highlights the possibility of including new methods and methodological approaches in the formal context, taking into account the curriculum of the subject of Social Sciences in secondary education. The outcomes endorse the role of emotions and motivation through gamification in teaching and learning processes.
