• How do teenagers interact with video games? Preferences and performative skills 

      Muñoz González, Juan Manuel; Segovia Aguilar, Blas (Universidad de la Laguna, 2019)
      Introduction. This article analyses the influence of video games on the socialisation processes of Spanish teenagers, especially regarding the development of safety habits, time investment and preferences of use. Methods. ...
    • Strategies of collaborative work in the classroom through the design of video games 

      Muñoz González, Juan Manuel; Rubio García, Sebastián; Cruz Pichardo, Ivanovna (Universidad de Barcelona, 2015)
      At the present time, the use of video games goes beyond mere amusement or entertainment due to its potential for developing capacities, dexterity and skills. Thus, video games have extended to environments like that of ...
    • The Development of Digital Competencies through Video Games 

      Marín-Díaz, Verónica; Figueroa Flores, Jorge F. (Sciedu Press, 2015)
      Using today's video games in the classroom is beginning to become a reality. It’s perceived as a way to approach technology from early childhood and drawn as a complement to the curriculum development of the young. This ...