A VR Serious Game to Increase Empathy towards Students with Phonological Dyslexia
Autor
Alcalde-Llergo, José M.
Yeguas-Bolívar, Enrique
Aparicio Martínez, Pilar
Zingoni, Andrea
Taborri, Juri
Pinzi, Sara
Editor
IEEEFecha
2023Materia
Virtual RealitySimulation
Inclusion
Dyslexia
Empathy
Serious Game
METS:
Mostrar el registro METSPREMIS:
Mostrar el registro PREMISMetadatos
Mostrar el registro completo del ítemResumen
Dyslexia is a neurodevelopmental disorder that is
estimated to affect about 5-10% of the population. In particular,
phonological dyslexia causes problems in connecting the sounds
of words with their written forms. This results in difficulties
such as slow reading speed, inaccurate reading, and difficulty
decoding unfamiliar words. Moreover, dyslexia can also be a
challenging and frustrating experience for students as they may
feel misunderstood or stigmatized by their peers or educators.
For these reasons, the use of compensatory tools and strategies
is of crucial importance for dyslexic students to have the same
opportunities as non-dyslexic ones. However, generally, people
underestimate the problem and are not aware of the importance
of support methodologies. In the light of this, the main purpose
of this paper is to propose a virtual reality (VR) serious game
through which teachers, students and, in general, non-dyslexic
people could understand which are some of the issues of student
with dyslexia and the fundamental utility of offering support to
them. In the game, players must create a potion by following
a recipe written in an alphabet that is specifically designed to
replicate the reading difficulties experienced by individuals with
dyslexia. The task must be solved first without any help and then
by receiving supporting tools and strategies with the idea that
the player can put himself in the place of the dyslexic person
and understand the real need for support methodologies.