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The Possibilities of Gamifying the Mathematical Curriculum in the Early Childhood Education Stage
(MDPI, 2020)
The addition of gamification to the classroom as a methodological tool means that the teacher’s opinion about this has become an inflection point that can affect its use or not in the classroom. In this sense, the main ...
Educational Intervention through a Board Game for the Teaching of Mathematics to Dyslexic Greek Students
(MDPI, 2021)
The main purpose of this study was to investigate the effectiveness of an intervention strategy in teaching mathematics based on a board game, using the curriculum of mathematics in Greece, called Adapted Analytical Programs ...
Effects of an Interventional Music Program on Linguistic Skills of Primary-School Students with Dyslexia
(Conscientia Beam, 2021)
Research has shown that children with dyslexia have difficulties perceiving rhythm, and that musical training can enhance their learning skills. The purpose of this research was to investigate the effectiveness of an ...