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The Possibilities of Gamifying the Mathematical Curriculum in the Early Childhood Education Stage
(MDPI, 2020)
The addition of gamification to the classroom as a methodological tool means that the teacher’s opinion about this has become an inflection point that can affect its use or not in the classroom. In this sense, the main ...
University Virtual Learning in Covid Times
(Springer, 2021)
Online training is demanded in the ubiquitous society we live in, and this is especially true if we consider the current situation at universities due to the Government issuing a state of alarm decree which requests all ...
Problematic Relationships with Smartphones of Spanish and Colombian University Students
(MDPI, 2020)
The presence of smartphones in the lives of the population in general, and of youth in particular, is evident, and is derived from elements such as the diversity of prices as well as the ease of access of all the resources ...
Uses of ICT Tools from the Perspective of Chilean University Teachers
(MDPI, 2020)
The use of the ICT in university learning processes is linked to their use by the educator. This aspect will determine the use of some resources over others, and consequently, the prevalence of some methodologies over ...
Educational Intervention through a Board Game for the Teaching of Mathematics to Dyslexic Greek Students
(MDPI, 2021)
The main purpose of this study was to investigate the effectiveness of an intervention strategy in teaching mathematics based on a board game, using the curriculum of mathematics in Greece, called Adapted Analytical Programs ...
Roles of the School Psychologist–Current versus Preferred Roles in the Greek Schools: A Case Study from the Island of Crete
(MDPI, 2021)
In the international literature it is frequently reported that school psychologists would like to reduce their involvement in evaluation and assessment activities in favor of an increase in other services and roles. The ...