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Mostrando ítems 91-96 de 96
Perceived Utility of Video Games in the Learning Process in Secondary Education—Case Studies
(MDPI, 2019)
The incorporation of videogames into the training of students is a reality that becomes very important to the extent that they are becoming more relevant in their personal lives. Linking aspects of their informal to formal ...
La red como instrumento de formación del profesorado: algunas ideas para su acción
(Universidade de Santiago de Compostela. Área de Didáctica e Organización Escolar, 2010)
La formación de los docentes es una realidad que hoy cobra una gran relevancia gracias a los continuos cambios que la sociedad en general y los centros escolares en particular presentan y demandan. Desde este artículo ...
El e-liderazgo educativo del siglo XXI
(UCOPress, 2019)
Educational Possibilities of Video Games in the Primary Education Stage According to Teachers in Training. A Case Study
(Springer, 2019)
Education mediated by video games is a way of working that is increasingly more evident. Along this line we present the resultsobtained from a group of pre-service teachers (N=169), whothrough a quasi-experimental study ...
Editorial. Las ondas en las universidades o las universidades en las ondas
(Universidad de Córdoba, 2013)
University Virtual Learning in Covid Times
(Springer, 2021)
Online training is demanded in the ubiquitous society we live in, and this is especially true if we consider the current situation at universities due to the Government issuing a state of alarm decree which requests all ...