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Gamification as a Promoting Tool of Motivation for Creating Sustainable Higher Education Institutions
(MDPI, 2022)
Higher Educational Institutions (HEIs) are responsible for creating healthy and sustainable environments for students and teachers through diverse educational paradigms such as gamification. In this sense, the Healthy ...
The Higher Education Sustainability before and during the COVID-19 Pandemic: A Spanish and Ecuadorian Case
(MDPI, 2021)
Information and communication technologies (ICTs) are key to create sustainable higher education institutions (HEIs). Most researchers focused on the students’ perspective, especially during the online teaching caused by ...
The Influence of Technology on Mental Well-Being of STEM Teachers at University Level: COVID-19 as a Stressor
(MDPI, 2021)
Stress can result in psychopathologies, such as anxiety or depression, when this risk factor continues in time. One major stressor was the COVID-19 pandemic, which triggered considerable emotional distress and mental health ...