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dc.contributor.authorTriviño Tarradas, Paula María
dc.contributor.authorMohedo Gatón, Alejandro
dc.contributor.authorHidalgo Fernández, Rafael E.
dc.contributor.authorMesas Carrascosa, Francisco Javier
dc.contributor.authorCarranza-Cañadas, María del Pilar
dc.date.accessioned2024-02-06T15:08:40Z
dc.date.available2024-02-06T15:08:40Z
dc.date.issued2021
dc.identifier.urihttp://hdl.handle.net/10396/27178
dc.description.abstractAugmented reality and virtual reality are innovative technologies applied to the area of graphic expression with increasing influence on the teaching–learning process. Although these innovative resources enable new forms of teaching, it remains unclear how these artificial applications can impact students’ motivation. The aim of this paper was to evaluate how virtual exercises increase the motivation level in different typologies of university students. The sample was composed of graduate (master’s degree) and undergraduate students (three engineering degrees) of the University of Cordoba. These tools were available to students through four devices: mobile phones, tablets, computers and virtual reality goggles. The motivation of the students was evaluated through the modified Instructional Materials Motivation Survey by the attention, relevance, confidence and satisfaction motivational model. The results obtained through a 5-point Likert scale showed that these innovative resources significantly improved the students’ motivation level, especially concerning the ‘relevance’ aspect (M = 4.01; SD = 0.98). The virtual resources also increased the understanding of the exercises and their spatial vision (M = 3.80; SD = 1.14). Of the total sample, 63.83% students considered the virtual reality goggles as the most suitable device to visualize graphic expression exercises.es_ES
dc.format.mimetypeapplication/pdfes_ES
dc.language.isoenges_ES
dc.publisherSpringeres_ES
dc.rightshttps://creativecommons.org/licenses/by/4.0/es_ES
dc.subjectVirtual realityes_ES
dc.subjectAugmented realityes_ES
dc.subjectMotivation leveles_ES
dc.subjectARCS modeles_ES
dc.subjectExpressiones_ES
dc.titlePreliminary results of the impact of 3D-visualization resources in the area of graphic expression on the motivation of university studentses_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.relation.publisherversionhttps://doi.org/10.1007/s10055-021-00606-2es_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES


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