How do teenagers interact with video games? Preferences and performative skills
View/ Open
Author
Muñoz González, Juan Manuel
Segovia Aguilar, Blas
Publisher
Universidad de la LagunaDate
2019Subject
Video gamesSocialisation
Teenagers
Transmedia literacy
METS:
Mostrar el registro METSPREMIS:
Mostrar el registro PREMISMetadata
Show full item recordAbstract
Introduction. This article analyses the influence of video games on the socialisation processes of Spanish teenagers, especially regarding the development of safety habits, time investment and preferences of use. Methods. The study is based on a quantitative and descriptive approach and the use of a purpose-created 13-item survey questionnaire that examines video games and media use and was applied to a sample of 237 students aged 12 to 17. Results. Spanish teenagers are indifferent towards the adoption of safety habits when it comes to playing video games. Discussion and conclusions. Motivation to play video games is higher in teenage boys than girls, which makes us wonder about the causes of these gender-related preferences in videogame use and the development of safety habits.