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dc.contributor.authorMuñoz González, Juan Manuel
dc.contributor.authorSegovia Aguilar, Blas
dc.date.accessioned2019-05-28T09:41:42Z
dc.date.available2019-05-28T09:41:42Z
dc.date.issued2019
dc.identifier.urihttp://hdl.handle.net/10396/18666
dc.description.abstractIntroduction. This article analyses the influence of video games on the socialisation processes of Spanish teenagers, especially regarding the development of safety habits, time investment and preferences of use. Methods. The study is based on a quantitative and descriptive approach and the use of a purpose-created 13-item survey questionnaire that examines video games and media use and was applied to a sample of 237 students aged 12 to 17. Results. Spanish teenagers are indifferent towards the adoption of safety habits when it comes to playing video games. Discussion and conclusions. Motivation to play video games is higher in teenage boys than girls, which makes us wonder about the causes of these gender-related preferences in videogame use and the development of safety habits.es_ES
dc.format.mimetypeapplication/pdfes_ES
dc.language.isoenges_ES
dc.publisherUniversidad de la Lagunaes_ES
dc.rightshttps://creativecommons.org/licenses/by-nc-nd/4.0/es_ES
dc.sourceRevista Latina de Comunicación Social, 74, 360-382 (2019)es_ES
dc.subjectVideo gameses_ES
dc.subjectSocialisationes_ES
dc.subjectTeenagerses_ES
dc.subjectTransmedia literacyes_ES
dc.titleHow do teenagers interact with video games? Preferences and performative skillses_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.relation.publisherversionhttp://dx.doi.org/10.4185/RLCS-2019-1335-18enes_ES
dc.relation.projectIDGobierno de España. CSO2014-56250-Res_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES


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