Determining the Difficulties of Students With Dyslexia via Virtual Reality and Artificial Intelligence: An Exploratory Analysis
Autor
Yeguas-Bolívar, Enrique
Alcalde-Llergo, José M.
Aparicio Martínez, Pilar
Taborri, Juri
Zingoni, Andrea
Pinzi, Sara
Editor
IEEEFecha
2022Materia
InclusivenessMachine Learning
Reading Disorder
Learning Difficulty
Virtual Reality
METS:
Mostrar el registro METSPREMIS:
Mostrar el registro PREMISMetadatos
Mostrar el registro completo del ítemResumen
Learning disorders are neurological conditions that affect the brain’s ability to interconnect communication areas. Dyslexic students experience problems with reading, memorizing, and exposing concepts; however the magnitude of these can be mitigated through both therapies and the creation of compensatory mechanisms. Several efforts have been made to mitigate these issues, leading to the creation of digital resources for students with specific learning disorders attending primary and secondary education levels. Conversely, a standard approach is still missed in higher education. The VRAIlexia project has been created to tackle this issue by proposing two different tools: a mobile application integrating virtual reality (VR) to collect data quickly and easily, and an artificial intelligence-based software (AI) to analyze the collected data for customizing the supporting methodology for each student. The first one has been created and is being distributed among dyslexic students in Higher Education Institutions, for the conduction of specific psychological and psychometric tests. The second tool applies specific artificial intelligence algorithms to the data gathered via the application and other surveys. These AI techniques have allowed us to identify the most relevant difficulties faced by the students’ cohort. Our different models have obtained around 90% mean accuracy for predicting the support tools and learning strategies.